Measuring the Efficacy of VR | VASCO Supported | Kilo
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VASCO SUPPORTED

Measuring the Efficacy

of VR in Maritime Education

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UNLOCK YOUR POTENTIAL

Join Our Pioneering VR Maritime Training Scheme

At Kilo, we believe in pushing the boundaries of maritime training through innovative technology.

 

We're excited to announce a unique opportunity for maritime professionals to participate in our pilot scheme, "Measuring the Efficacy of VR in Maritime Education & Training".

 

This scheme is designed to rigorously assess the effectiveness of virtual reality in enhancing maritime skills and decision-making.

Why Participate?

Virtual Reality is changing the face of Maritime Training – we want you to be part of it !

Experience the Advanced VASCO VR Platform: Dive into six tailored sessions featuring realistic maritime scenarios to sharpen your Navigation and Bridge skills.

Measure Your Growth: Start with a baseline assessment and conclude with a detailed analysis of your performance improvements, all through our specialized VR modules.rks for educational technology.

Contribute to Industry Innovation: Your participation will help shape the future of maritime training and establish new benchmarks for educational technology.

Keep the Tools of Innovation: All participants will receive a complimentary Meta Quest 2 headset to continue their journey of learning and exploration.

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Who Should Apply?

Maritime officers (C/O, 2/O, or 3/O) who are committed to advancing their careers and embracing new training methods.

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Successful applicants will be loaded a Meta Quest 2 Headset for the duration of the scheme, which they can retain on completion.

What Does it Involve?

Successful applicants must be able to attend two sessions per week over a three-week period from the week commencing 27 May 2024.

 

Exact session dates are to be confirmed, they will be 0900-1200 or 1400-1700 in the BST time zone.

 

The Scheme Structure is:

1
2
3

Initial Assessment: Gauge your current knowledge with a set of specialized questions.

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Immersive Training: Participate in detailed VR scenarios as Navigator, Co-Navigator, Helm, and Lookout, receiving real-time feedback and guidance.

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Final Assessment: Re-assess your skills to measure improvement and receive a comprehensive performance report.

Important Dates

Application Deadline: 20 May 2024

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Scheme Start Date: Week of 27 May 2024

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Scheme Finish Date: by no later than 30 June 2024

Apply Now

Spaces are limited, and selection will be based on commitment to the scheme and readiness to contribute to industry advancement.

Thanks for applying! Your application will be considered by the team and you will notified by 22 May 2024 of the outcome.

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