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INSIGHT
Insight


Maine Maritime Academy takes VR bridge training to sea with VIAB deployment aboard State of Maine
Maine Maritime Academy (MMA) has selected VASCO in a Box (VIAB) to bring Virtual Reality (VR) bridge training aboard its new training vessel, State of Maine, extending simulator-based learning into an operational sea environment. Top-down view of the VASCO in a Box (VIAB) showcasing neatly organised components, including a configured laptop with VASCO Planner Tool, local server, portable router for dedicated LAN, power supplies, 4 Meta Quest 3 headsets, hand controllers, and
Andy Parkin
May 282 min read


Integrating VASCO into Maritime Curricula
VASCO Virtual Bridge Simulator Maritime education is undergoing a period of rapid transformation, driven by advances in immersive technologies and the increasing demand for operational readiness in complex, real-world environments. Among these innovations, the Virtual Advancement System for Competent Operations (VASCO) has emerged as a powerful tool, consistently receiving strong endorsement for both its technical capability and its alignment with modern pedagogical approache
Andy Parkin
May 54 min read


University of Plymouth, Odesa National Maritime University and Kilo Solutions Launch VR Research Partnership to quantify the efficacy of immersive technology within Maritime Training
The University of Plymouth (UK), Odesa National Maritime University (Ukraine), and Kilo Solutions Ltd have launched a joint research project focused on strengthening maritime training through immersive technology. Led by the University of Plymouth, the project, Efficacy of Virtual Reality in Maritime Training, brings together academic research and operational expertise to better understand how bridge teams perform in complex, real-world scenarios. At the centre of the program
Andy Parkin
Apr 142 min read


What the U.S. Navy’s Use of Portable VR Tells Us About the Future of Bridge Team Training
When the U.S. Navy adopts a training methodology, it is rarely driven by novelty. It is driven by operational necessity. Complex operating environments, constrained time, geographically dispersed crews, and the need for consistent standards, leave little room for training approaches that are difficult to scale or slow to deploy. Against that backdrop, the Navy’s growing use of portable, immersive technology was evidenced recently on USS Theodore Roosevelt. Training No Longe
Andy Parkin
Mar 33 min read


VASCO V3.5.1 Update
As we continue to evolve the World’s first Multi-User untethered VR Bridge Simulator, VASCO, based on User feedback and technical advances, we are delighted to be able to formally release VASCO 3.5.1 with the following features. System optimisation continues to be an ongoing and unseen development focus too.We hope you like this latest release and benefit from the immersive nature of VASCO. Feature Table Impact Area Feature Description Planner Function VOIP control to di
Andy Parkin
Jan 294 min read


Kilo-developed VIBRaNT capability demonstrated aboard U.S. Navy aircraft carrier
Kilo Solutions Ltd has welcomed the recent public demonstration of the Virtual Bridge and Nautical Trainer (VIBRaNT) aboard an operational U.S. Navy aircraft carrier, USS Theodore Roosevelt (CVN 71), marking a significant milestone in the application of portable virtual reality for naval bridge team training. As published by the Defense Visual Information Distribution Service (DVIDS), the demonstration took place onboard a Nimitz-class aircraft carrier and showcased how bri
Andy Parkin
Jan 192 min read
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